AI Insights · Timothy · January 2022
Top 5 Cannabis Games on iOS in Netherlands Q4 2021
Explore the performance of the top cannabis games on iOS in the Netherlands during Q4 2021, with insights on downloads, revenue, and active user trends.
In Q4 2021, the top 5 cannabis games on the iOS platform in the Netherlands showcased varied performance in terms of downloads, revenue, and active users. Here's a closer look at each game's performance:
Weed Inc: Idle Tycoon from Metamoki Inc. saw an interesting mix of trends. Weekly revenue peaked at around $649 in the week of November 29 and held steady around $627 towards the end of December. However, weekly downloads showed a sharp decline from approximately 4K in mid-October to just 180 by the end of December. Similarly, weekly active users dropped significantly from 10.2K in October to 2.4K in the final week of December.
Hempire - Weed Growing Game by LBC Studios Inc. had a more stable performance. Weekly revenue peaked at $433 in mid-December and finished the year at $291. Downloads remained relatively low but steady, with a minor peak of 174 in mid-December. Active users also showed stability, fluctuating slightly and closing the quarter at 423.
Weed Factory Idle from Spider Solitaire experienced a slow quarter with no recorded revenue. Downloads were minimal, reaching a high of just 131 in early October and ending the quarter with 71. Active users also saw a decline, starting at 345 and dropping to 159 by the end of December.
Weed Firm 2: Back To College by Ludum LLC showed some positive revenue trends, peaking at $321 in the week of December 20. Downloads remained low throughout the quarter, with the highest being 91 in late September and ending at 68. Active users showed a slight recovery towards the end, increasing from 94 in early December to 191 by the end of the month.
Bud Farm: Idle Tycoon Game from LDRLY had fluctuating revenue, peaking at $884 in early October and ending at $428 in the last week of December. Downloads saw a slight uptick towards the end of the quarter, reaching 83 in the final week of December. Active users remained relatively stable throughout the quarter, ending with 151.
These insights are based on data from Sensor Tower, where more detailed analytics and insights can be found.